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  • Product Designer & Immersive Prototyping Engineer with 10+ years of experience crafting interactive 3D experiences across AR, VR, desktop, and console platforms.

  • Skilled in transforming complex ideas into compelling, story-driven prototypes using tools like Unity, Unreal and Generative AI.

  • Blending creative storytelling with technical execution to help stakeholders envision the future of their product experience and roadmap.

  • Fluent in spatial computing, adaptive UI systems, and real-time visualization, with a strong track record of building animations, simulations, and interactive demos that communicate bold concepts with clarity and impact.

  • Thrives in remote, cross-disciplinary teams whether in stealth-mode innovation labs or large-scale product organizations.

  • Collaborates closely with designers, engineers, and strategists to ensure technical feasibility, design excellence, and visionary outcomes.

HTC Vive

Lead XR Prototyping Engineer

2023 - 2025

  • Led a team of prototyping software engineers in developing next-generation interactive experiences for HTC VIVE’s XR platforms, translating conceptual ideas into functional in-headset prototypes.

  • Directed technical architecture and decision-making, proposing and validating innovative solutions in emerging XR technologies. Mentored engineers in implementing novel interaction models and advancing immersive user experiences.

  • Collaborated cross-functionally with designers, researchers, planners, and program managers to define and iterate on high-impact XR concepts.

  • Designed scalable software architectures and established technical standards to support future XR development.

  • Championed rapid prototyping practices that bridged creative vision with technical feasibility, enabling iterative exploration of new interaction paradigms. 

Meta Quest

Product Design Prototyper

2021 - 2022

  • Designed, prototyped, and user-tested cutting-edge AR/VR experiences across multiple Meta product lines, shaping the future of immersive interaction.

  • Explored and defined new modes of spatial interaction by rapidly iterating on experimental concepts.

  • Collaborated closely with cross-functional teams including engineers, researchers, and product managers to validate ideas through hands-on prototyping and usability testing.

     
  • Contributed to foundational design patterns and interaction models for next-generation AR/VR platforms. 

Hololens

Technical Designer

2018 - 2020

  • Contributed to a confidential HoloLens 2 incubation project focused on redefining spatial computing interfaces.

  • Designed and implemented experimental features including hand menus, body-locked UIs, and 3D responsive interfaces using digital twin data and Azure Spatial Anchors.

  • Prototyped contextual, in-situ data visualizations leveraging surface magnetism and spatial awareness to enhance user interaction in mixed reality environments.

  • Explored advanced interaction paradigms to align with real-world spatial logic and intuitive user behavior.

Microsoft | Fluent Design Team

Senior Prototyper

2017 - 2018

  • Crafted Fluent Design System experiences across Desktop, Xbox, and Mixed Reality platforms, contributing to cohesive visual and interaction patterns across the Windows ecosystem.

  • Invented and prototyped new design tools and features for the Windows OS, including a projected shadow system now deployed across all Windows devices.

  • Collaborated with design and engineering teams to translate visual language concepts into scalable, system-wide UI components.

  • Delivered high-fidelity prototypes to support feature validation, usability testing, and executive review. 

Microsoft | Xbox

Software Design Engineer

2015 - 2017

  • Developed advanced dashboard concepts for Xbox consoles using XAML and C#, contributing to the feature vision for Xbox Scorpio.

  • Created high-impact concept videos and interactive prototypes to visualize and communicate new user experiences to stakeholders.

  • Explored early-stage Xbox VR features using 2.5D XAML and Windows Composition, pushing the boundaries of console interface design in immersive environments. 

Hololens Portfolio