Product Designer & Immersive Prototyping Engineer with 10+ years of experience crafting interactive 3D experiences across AR, VR, desktop, and console platforms.
Skilled in transforming complex ideas into compelling, story-driven prototypes using tools like Unity, Unreal and Generative AI.
Blending creative storytelling with technical execution to help stakeholders envision the future of their product experience and roadmap.
Fluent in spatial computing, adaptive UI systems, and real-time visualization, with a strong track record of building animations, simulations, and interactive demos that communicate bold concepts with clarity and impact.
Thrives in remote, cross-disciplinary teams whether in stealth-mode innovation labs or large-scale product organizations.
Collaborates closely with designers, engineers, and strategists to ensure technical feasibility, design excellence, and visionary outcomes.
HTC Vive
Lead XR Prototyping Engineer
2023 - 2025
Led a team of prototyping software engineers in developing next-generation interactive experiences for HTC VIVE’s XR platforms, translating conceptual ideas into functional in-headset prototypes.
Directed technical architecture and decision-making, proposing and validating innovative solutions in emerging XR technologies. Mentored engineers in implementing novel interaction models and advancing immersive user experiences.
Collaborated cross-functionally with designers, researchers, planners, and program managers to define and iterate on high-impact XR concepts.
Designed scalable software architectures and established technical standards to support future XR development.
Championed rapid prototyping practices that bridged creative vision with technical feasibility, enabling iterative exploration of new interaction paradigms.
Meta Quest
Product Design Prototyper
2021 - 2022
Designed, prototyped, and user-tested cutting-edge AR/VR experiences across multiple Meta product lines, shaping the future of immersive interaction.
Explored and defined new modes of spatial interaction by rapidly iterating on experimental concepts.
Collaborated closely with cross-functional teams including engineers, researchers, and product managers to validate ideas through hands-on prototyping and usability testing.
Contributed to foundational design patterns and interaction models for next-generation AR/VR platforms.
Hololens
Technical Designer
2018 - 2020
Contributed to a confidential HoloLens 2 incubation project focused on redefining spatial computing interfaces.
Designed and implemented experimental features including hand menus, body-locked UIs, and 3D responsive interfaces using digital twin data and Azure Spatial Anchors.
Prototyped contextual, in-situ data visualizations leveraging surface magnetism and spatial awareness to enhance user interaction in mixed reality environments.
Explored advanced interaction paradigms to align with real-world spatial logic and intuitive user behavior.
Microsoft | Fluent Design Team
Senior Prototyper
2017 - 2018
Crafted Fluent Design System experiences across Desktop, Xbox, and Mixed Reality platforms, contributing to cohesive visual and interaction patterns across the Windows ecosystem.
Invented and prototyped new design tools and features for the Windows OS, including a projected shadow system now deployed across all Windows devices.
Collaborated with design and engineering teams to translate visual language concepts into scalable, system-wide UI components.
Delivered high-fidelity prototypes to support feature validation, usability testing, and executive review.
Microsoft | Xbox
Software Design Engineer
2015 - 2017
Developed advanced dashboard concepts for Xbox consoles using XAML and C#, contributing to the feature vision for Xbox Scorpio.
Created high-impact concept videos and interactive prototypes to visualize and communicate new user experiences to stakeholders.
Explored early-stage Xbox VR features using 2.5D XAML and Windows Composition, pushing the boundaries of console interface design in immersive environments.